#include <iostream>
#include <Windows.h>
#pragma comment(lib,"winmm.lib")
using namespace std;




#include <iostream>
#include <Windows.h>
#pragma comment(lib,"winmm.lib")
using namespace std;
enum Scale
{

	Rest = 0, C8 = 108, B7 = 107, A7s = 106, A7 = 105, G7s = 104, G7 = 103, F7s = 102, F7 = 101, E7 = 100,

	D7s = 99, D7 = 98, C7s = 97, C7 = 96, B6 = 95, A6s = 94, A6 = 93, G6s = 92, G6 = 91, F6s = 90, F6 = 89,

	E6 = 88, D6s = 87, D6 = 86, C6s = 85, C6 = 84, B5 = 83, A5s = 82, A5 = 81, G5s = 80, G5 = 79, F5s = 78,

	F5 = 77, E5 = 76, D5s = 75, D5 = 74, C5s = 73, C5 = 72, B4 = 71, A4s = 70, A4 = 69, G4s = 68, G4 = 67,

	F4s = 66, F4 = 65, E4 = 64, D4s = 63, D4 = 62, C4s = 61, C4 = 60, B3 = 59, A3s = 58, A3 = 57, G3s = 56,

	G3 = 55, F3s = 54, F3 = 53, E3 = 52, D3s = 51, D3 = 50, C3s = 49, C3 = 48, B2 = 47, A2s = 46, A2 = 45,

	G2s = 44, G2 = 43, F2s = 42, F2 = 41, E2 = 40, D2s = 39, D2 = 38, C2s = 37, C2 = 36, B1 = 35, A1s = 34,

	A1 = 33, G1s = 32, G1 = 31, F1s = 30, F1 = 29, E1 = 28, D1s = 27, D1 = 26, C1s = 25, C1 = 24, B0 = 23,

	A0s = 22, A0 = 21

};

enum Voice

{

	X1 = C2, X2 = D2, X3 = E2, X4 = F2, X5 = G2, X6 = A2, X7 = B2,

	L1 = C3, L2 = D3, L3 = E3, L4 = F3, L5 = G3, L6 = A3, L7 = B3,

	M1 = C4, M2 = D4, M3 = E4, M4 = F4, M5 = G4, M6 = A4, M7 = B4,

	H1 = C5, H2 = D5, H3 = E5, H4 = F5, H5 = G5, H6 = A5, H7 = B5,

	LOW_SPEED = 500, MIDDLE_SPEED = 400, HIGH_SPEED = 300,

	_ = 0XFF

};

void Wind()
{

	HMIDIOUT handle;

	midiOutOpen(&handle, 0, 0, 0, CALLBACK_NULL);

	// midiOutShortMsg(handle, 2 << 8 | 0xC0);

	int volume = 0x7f;

	int voice = 0x0;

	int sleep = 350;

	int wind[] =

	{

		500,L6,700,M1,700,M5,700,M1,700,L4,700,L5,700,M5,700,M1,500,L1,400,L5,M5,M1,L1,M5,L7,M5,_,L6,M1,M5,M1,L4,L5,M5,M1,L1,L5,M5,M1,L1,M5,L7,M5,_,_,_,
		300,M5,M5,M1,_,M1,_,M2,M3,_,_,M5,M5,M1,M1,M2,M3,0,M2,M1,_,_,_,500,300,
		300,M5,M5,M1,_,M1,_,M2,M3,_,500,M3,_,300,M2,M3,M4,M3,M2,M4,M3,M2,_,500,300,
		300,L5,M1,M1,M3,M4,M3,M2,_,M1,M2,_,300,M3,M3,M3,M3,_,M2,M3,M2,M1,300,
		400,L5,M1,_,M2,M3,M4,M3,M2,M1,M2,_,M3,M3,M3,M3,0,M2,M3,0,M2,M1,_,_,500,300,
		300,L7,300,M1,300,M1,300,M1,300,M1,L7,M1,M1,_,_,M1,M1,M1,L7,M1,M1,_,_,M1,M1,M1,L7,M1,M1,_,M1,M1,M1,M5,M5,M5,_,M5,M5,M5,M5,0,M5,M5,_,_,_,500,300,
		300,M5,M5,M5,_,M5,M4,M3,M3,0,500,300,_,_,_,
		300,M1,M1,M1,M1,L6,_,L7,M1,M5,M4,M3,M1,M1,_,_,
		300,M1,M1,M1,M1,_,M3,M1,_,_,L6,L7,M1,M5,M4,M3,M1,M2,_,_,_,
		400,_,_,_,_,M3,M2,M4,M3,_,_,M1,M5,M7,L7,M7,M5,M1,_,_,M1,M6,M6,_,_,M6,M5,M5,_,M5,M4,M3,M2,M3,M4,M3,_,_,
		400,M3,M4,M5,M3,_,_,M4,M5,M7,H2,M7,H1,H1,_,_,
		400,H1,H1,M5,M5,M6,M5,M4,_,M2,M3,M4,M5,M6,M1,M6,_,0,M7,M7,_,_,500,300,
		400,M3,M2,M4,M3,_,M1,M5,M7,H1,M7,M1,M1,_,M1,M6,M6,_,M6,M5,M5,_,M5,M4,M3,M2,M3,M4,M3,_,_,
		400,M3,M4,M5,M3,_,M4,M5,M7,H2,M7,H1,H1,_,_,
		400,H1,H1,M5,M5,M6,M5,M4,M2,M3,M4,M5,M6,M1,M6,M7,_,M7,_,_,
		300,M3,M2,M4,M3,_,M1,M5,M7,H1,M7,H2,H1,_,_,
		300,M1,M6,M6,_,M6,M5,M5,_,M5,M4,M3,M2,M3,M4,M3,_,_,_,
		300,M3,M4,M5,M3,_,M4,M5,M7,H2,M7,H1,H1,_,_,
		500,H1,H1,M5,M5,M6,M5,M4,L6,L7,M1,M2,M3,M2,_,_,
		500,M3,_,M1,_,_,_,




	};
	for (auto i : wind) {

		if (i == 0) { sleep = 175; continue; }

		if (i == 700) { Sleep(175); continue; }

		if (i == 300) { sleep = 350; continue; }

		if (i == _) {

			Sleep(350);

			continue;

		}

		// if (i == 900) volume += 100;

		voice = (volume << 16) + ((i) << 8) + 0x90;
		midiOutShortMsg(handle, voice);
		cout << voice << endl;
		Sleep(sleep);// midiOutShortMsg(handle, 0x7BB0);
	}

	midiOutClose(handle);
}
int main()
{
	Wind();
	return 0;
}